Class_name = "CVehicleTurretAI"
object_name = "VehicleTurretTankCannon"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 0.0
LandPriority  = 1.0
MaxSearchTime = 11.0
GroundAttackTime = 33.0
RealPhysicBulletWeapon = true
HasFuse = false

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 1000

StopVehicleWhenPointing = true
PointingWhenRecharge = false
CanFreeSearchTargets = true

ArtilleryFire = false

MaxVehicleSpeedToAttack = 1

//Priority for Targeting
//                     HI MEDIUM LOW

AirTargetMaxError =   2.0f, 8.0f, 32.0f
MaxAirTargetDisp  =   1.25f

LandTargetMaxError =   2.0f, 4.0f, 8.0f
MaxLandTargetDisp  =   1.25f

targetingDistance = 1000.0f

SearchErrorTime = 12.0f

// Max Error - max error distance in metres
// on distance 1000